Taking Social Learning to the Next Level submitted & written by guest blogger and Enterprise Learning! Summit speaker Marcello Hunter Today, the technology industry is challenged with delivering talent development, training and certifications to evolve the current workforce to meet the demands of tomorrow and to shrink the global technology skills gap. As sophistication of the network increases, the skill…
Categories: #ELS12, Collaboration, Events, Management, New Products, Social, Solutions, Strategy, Tools | Tags: awards > ELS12 > ELS2012 > learning strategy > measurement > Social Gaming > social learning > social networking > social networks > talent management solutions > Web 3.0
This is an early review of the new Google “Terminator” Sunglasses that are under development in Google’s X laboratory.
Categories: Augmented Reality, Events, Joe DiDonato, New Products, News, Social | Tags: Augmented Reality > awards > ELS > ELS12 > ELS2012 > Google > Joe DiDonato > Social Gaming > social learning > Web 3.0
Kinect, Touch Free Gesturing – Emerging Technology for an Emerging E-Learning World They want us to stay in the dark. They have offered us a little bit of this and that, assuming we will be content, with what they are offering now and have offered in the past. They figured that as long they kept pushing “social”, “mobile with smartphones”…
Categories: Business, ELCE, Events, Social | Tags: ELCE > Elearning > Events > Social Gaming > upside learning
India is rumored to have released a $35 Tablet PC for students and teachers in their colleges and Universities. The device is currently not available for sale in the market as the Indian government has decided to launch it just for students in 2011. It’s unclear whether there are government subsidies involved in the price structure, but that level of…
Categories: ELCE, Joe DiDonato, Mobile, New Products, News, Tools | Tags: ELCE > Elearning > Joe DiDonato > Social Gaming > social learning > social networking > social networks > Web 3.0
On the Front Lines of Emerging Media for eLearning eLearning is exploding. In the U.S. alone, elearning represents 30% of training hours delivered to professional audiences – and that number is growing fast. As elearning grows, new ways to create, share and publish digital media are influencing the way elearning developers create content. The future of learning is dynamic, engaging…
Categories: Business, ELCE, Events, Mobile, Serious Games, Social | Tags: ELCE > Elearning > Social Gaming > social learning
Learning only happens when the learner is engaged. How do you get an individual to be engaged at the moment that learning is to occur? That is by far the biggest challenge for any facilitator. The answer is to make learning fun, challenging and rewarding – and that’s why games work so well. Most people don’t even realize they are…
Categories: Business, ELCE, Events, Serious Games, Solutions | Tags: ELCE > Elearning > Gaming > Social Gaming